You gain maximum stacks on an enemy god kill or assist. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10 MP5 per stack. Talisman of Energy : Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. This item gives you a good amount of Heath, Mana, and CCR while also giving you power for your build as well. The Sledge : For each enemy within 55 Units, you gain 8 Magical and Physical Protections, stacking up to 3 times. This give you a good amount of physical protections early on as well as lowers the enemy's protections so this is great in lane early game. Void Shield : Enemy gods within 55 units have their Physical Protection reduced by 15%. This is great for early and late game because it gives you that early and late sustain you need in fights and in lane. Each time you apply corruption you gain 10% Attack Speed and 4% increased Protections for 6s, up to a maximum of 5 stacks. Solo, Against Physical Notes Corrupted Bluestone : Enemies hit by your damaging Abilities are corrupted, taking 75 Physical Damage over 5s and reducing their Attack Speed by 10% (max 2 stacks). Since Tsukuyomi has a lot of your for ability's in his kit having true damage after his ability's make for an excellent synergy with his combos. After hitting a Basic Attack empowered by Bumba's Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health. This will give the extra pen that you need late game to get though the defenses that your enemy's will have.īumba's Hammer : After casting an ability your next Basic Attack deals an additional 80 True Damage. This can only occur once every 10 seconds. Titan's Bane : Your first ability cast gains 20% Physical Penetration. This gives you a good amount of power but the lifesteal on this item makes it a must use on this build. Each stack provides 10 Physical Power and 3% Physical Lifesteal. Serrated Edge : For every non-ultimate ability on cooldown you gain a stack of Cruelty. The has great synergy with bumba's but it also give you CDR which is really helpful with it comes to staying in fights. Abilities that function like basic attacks do not benefit from this. Hydra's Lament : For 8s after using an ability, your next basic attack will deal an additional 40% damage. When it is full stacked it will help late game because as your max mana increases it will convert your mana into power helping you to be more effective late game. Transcendence : You gain 15 Mana per stack, and you gain 5 stacks for a god kill and 1 stack for a minion kill. This makes your early game really good because of the flat 15 pen and the 20% attack speed you get. The Crusher : Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s. Full, Power Notes Bumba's Hammer : After casting an ability your next Basic Attack deals an additional 80 True Damage.
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